
theme and genre research
definition: theme
a theme for a game is the visual appearance of the assets, game design features, and narrative of the game itself.
for example, if you were making a game based in the wild west that features cowboys, taverns, and any other stereotype to do with that type of game the theme would be western.
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you can see examples of themes to the right in bullet points.
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sci-fi
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cyberpunk
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science fiction
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fiction
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non-fiction
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fantasy
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western
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horror
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psychological horror
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thriller
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comedy
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rom-com (romantic comedy)
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crime
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action
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adventure
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war
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gangsta
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indie
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history
more information about genre's (click on the link below)
definition: genre
a genre for a video game is based on the game play of the game itself and the interaction it allows the player during the game.
a genre is not defined by the assets, game design features, or narrative as it is only focused on the game play. for example, a role playing game (RPG) is a type of genre.
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you can see examples of genres to the right in bullet points.
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RPG (role playing game)
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top down
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first person
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third prson
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MMO (massively multiplayer online)
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stretegy
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survival
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open world
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side scroll
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simulation
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puzzle
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sports
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idle
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visual novel
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logic
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action / adventure
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MOBA (multiplayer online battle arena)
due to my genre for my game being an rpg (role playing game) and a 12-15 gender neutral game. I decided to search the definitions for 'punk' and 'cyberpunk' as I decided that I wanted my game to be a sci-fi and based in the future.
more information about genre's (click on the link below)
conclusion
learning about genre's and themes during our lectures have helped me gain more knowledge which has also helped for my level design because it has given me more confidence in the type of theme and genre i want for my level design.