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asset list and concept art

my partner and i discussed what assets we planned on making for our level design and we made out list for out interior and exterior which you'll be able to see below.

exterior (street)

  • vending machine
  • neon lights / signs
  • graffiti designs 
  • skyscraper / club/metal scaffolding structures 
  • Japanese style lanterns 
  • trash / trash bins
  • health / power drinks for vending machines

interior (club)

  • posters
  • plants
  • alcohol and special juices / bar cabinet & shelves
  • bar counter
  • seating / sofa
  • table
  • neon lights (strips / under bar / shelving)
  • stalls / bar seats 
  • cups / glasses

Me partner and I have agreed that any assets that we are making will be equally created. for example if we decide to create four vending machines for our level design, we would make two each. This is so that we are working on our assets equally and it prevents one os us from doing all of the work and the other person not as much. we wanted to keep it as equal and as fair as possible.

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I decided to start sketching out a few assets to prepare for when my partner and i decide to properly make the assets 3d. 

organic and non organic 3d assets

in class we learned about organic and non organic assets. we learned that organic assets are a living form such as a human or a plant and a non organic asset is something like a man made structure like a sign or a chair.

 

in the future when we begin our production we've been instructed to make one of each for our level design so I decided to sketch out an organic and non organic in advance and because i have to make an asset concept art i thought it would be useful to sketch it out now.

sketch 1.JPG

I decided to make a plant for the club (interior) and a trash bin for the street (exterior) as I wanted to make an asset for indoors and outdoors of the environment that i'm currently creating in the 3d level design. i also wanted to see the difference in colour scheme as i created the two assets so i could think about more of how i wanted the environment to look.

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the interior (club) has very dark colours. it has a black and neon red colour scheme while the exterior (street) has brighter colours such a neon blue and purple which will look very different when we have the final result. 

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